البرومبت المستخدم
هذا هو البرومبت الكامل الذي سنستخدمه مع صورة المشروع كصورة مرجعية (Reference Image). الكاميرا ثابتة طوال اللقطة، والمحيط كله يبقى كما هو في صورة الريفرنس، بينما يبدأ الموقع فارغاً تماماً. ثم يهبط المبنى من الأعلى على مراحل وفق فيزياء حقيقية: الطابق الأرضي، ثم الطابق الأول، ثم يتركّب الشعار المضيء، وأخيراً السقف، مع غبار الخرسانة واهتزاز الارتطام، حتى يستقر المبنى ويطابق صورة الريفرنس في الإطار الأخير.
Use the reference image as the exact visual target for the final frame. The camera angle, perspective, focal length, framing, lighting, sky, road, railings, stairs, neighbouring house, trees, utility poles, power lines, and the entire surrounding environment must be taken directly from the reference image and remain perfectly locked for the full 10-second shot. No camera movement except extremely subtle handheld vibration. The shot begins with the commercial building from the reference image completely absent: the plot where it stands is an empty, flat construction site, while everything around it stays exactly as in the reference image. The building is then physically assembled in front of the camera through a cinematic structural assembly sequence with real-world engineering physics, ending as an exact match of the reference image. Sequence (10 seconds): 0–1.5s: The site is empty. Only the surrounding environment from the reference image is visible. Small dust particles drift naturally in the air. Ambient evening lighting matches the reference image and remains unchanged. 1.5–3.5s: The ground floor (columns, walls, glass storefront, entrance canopy, stairs, and interior lighting) descends vertically from above as one massive reinforced concrete structure. It accelerates under gravity and lands with tremendous weight. On impact: heavy concrete dust bursts outward, tiny debris falls naturally, railings vibrate, the ground shakes slightly, the camera receives a subtle impact shake, and the interior clothing racks sway realistically. 3.5–4.5s: The dust slowly drifts and settles. The ground floor stops vibrating. Interior lights glow steadily and the clothing racks come to rest. 4.5–6s: The first floor descends as one complete structural slab with glass already installed. On impact: dust escapes from the structural joints, the glass flexes slightly, hanging lights sway, and the entire building vibrates naturally, with metallic structural stress implied through realistic motion. 6–7.5s: The illuminated shop logo assembles separately. Each glowing letter moves smoothly into position one after another and locks precisely onto the glass facade with realistic momentum and a firm mechanical stop. Reflections appear naturally on the glass. No fantasy particles, no glowing trails. 7.5–9s: The top floor and roof structure descend as the final heavy concrete slab. On landing: compression and inertia are clearly visible, concrete dust exits the expansion joints, minor debris falls, and the whole structure settles with a realistic damped oscillation. 9–10s: The building becomes completely still. Remaining dust fades away naturally. The final frame matches the reference image exactly: identical architecture, logo, lighting, reflections, composition, and environment. Physics: every object obeys real gravity and inertia. Massive reinforced concrete weight, accurate momentum, heavy impacts, realistic collisions, concrete dust simulation, secondary motion, structural vibration, glass reflections, clothing inside the store moving slightly from air displacement, physically based lighting. Restrictions: no floating, no morphing, no stretching, no cartoon animation, no magical effects, no changes to the environment, no cuts. Style: Hollywood VFX, ultra-photorealistic, physically based rendering (PBR), cinematic realism, 8K quality, seamless continuous one-shot, realistic structural engineering, true-to-life construction physics, duration 10 seconds.